A development breakdown of an embodied runner game that turns pressure shifts on a physical skateboard into riding, jumping, and steering actions in Unity.
Star Chaser: Building a Skateboard-Controlled Runner in Unity
Game Programmer / Technical Artist
Notes on game programming, technical art, procedural systems, and interactive media.
A development breakdown of an embodied runner game that turns pressure shifts on a physical skateboard into riding, jumping, and steering actions in Unity.
This blog covers research and practice of the PBR rendering style in computer graphics. It includes mathematical formulas (such as BRDF integrals, rendering equations, and bidirectional reflection distribution functions), major methodological models (Lambertian, Phong, and Blinn-Phong), and a record of the production process in the Unity shader graph.