Game Programmer / Technical Artist

Linzhi Wei

Notes on game programming, technical art, procedural systems, and interactive media.

Icon for CG Rendering Styles (Part 1)——Deconstructing PBR
CG Rendering Styles (Part 1)——Deconstructing PBR

This blog covers research and practice of the PBR rendering style in computer graphics. It includes mathematical formulas (such as BRDF integrals, rendering equations, and bidirectional reflection distribution functions), major methodological models (Lambertian, Phong, and Blinn-Phong), and a record of the production process in the Unity shader graph.