Game Programmer / Technical Artist

Linzhi Wei

A collection of game programming, procedural generation, and technical art projects.

All Projects

PCG Biome
2026 Individual
PCG Biome

An Unreal Engine PCG biome system for distributing terrain, vegetation, and environmental details.

FFT Terrain
2026 Individual
FFT Terrain

An Unreal Engine terrain system combining procedural material construction with reusable player-centred landscape tiles.

PCG British Neighbourhood
2026 Individual
PCG British Neighbourhood

A UE5 environment workflow that generates reusable building variants with one HDA, then instances the baked assets along roads or riverbanks with another.

Dream Lens
2026 Team
Dream Lens

Dream Lens is a playable AI-driven VR documentary created at the 2026 Cambridge Reality Hackathon.

Where Plants Listen?
2025 Team
Where Plants Listen?

Music-Visualization project, exploring the potential of how physics movements in blueprints can be translated into music.