Game Programmer / Technical Artist

Linzhi Wei

I build gameplay systems, tools, and interactive prototypes. This site showcases selected game programming projects and experiments.

2026 Showreel

Technical Artist and gameplay programmer specializing in procedural generation, large-world workflows, and real-time interactive systems.

Experienced in Unreal Engine development using HLSL, Blueprints, and C++, with a strong interest in building scalable tools, shader workflows, and artist-friendly pipelines.

Currently exploring Houdini-based procedural workflows and TouchDesigner audiovisual systems to expand real-time worldbuilding and interactive visual experiences.

Passionate about bridging art and engineering through efficient production tools and expressive runtime systems.

Dream Lens
Dream Lens

AI-powered VR documentary experience that explores the boundary between reality and imagination.