TECHNICAL ARTIST / GAME PROGRAMMER

L.Z

I build gameplay systems, tools, and interactive prototypes. This site showcases selected game programming projects and experiments.

Featured Projects

Procedural Forest Biome
2026 Individual
Procedural Forest Biome

An L-system-based tree generator and PCG distribution for natural environment

#procedural mesh generation#procedural distribution
FFT Terrain
2026 Individual
FFT Terrain

An Unreal Engine terrain system combining procedural material construction with reusable player-centred landscape tiles.

PCG British Neighbourhood
2026 Individual
PCG British Neighbourhood

A UE5 environment workflow that generates reusable building variants with one HDA, then instances the baked assets along roads or riverbanks with another.

Dream Lens
2026 Team
Dream Lens

Dream Lens is a playable AI-driven VR documentary created at the 2026 Cambridge Reality Hackathon.

2026 Showreel