2026 Showreel
Technical Artist and gameplay programmer specializing in procedural generation, large-world workflows, and real-time interactive systems.
Experienced in Unreal Engine development using HLSL, Blueprints, and C++, with a strong interest in building scalable tools, shader workflows, and artist-friendly pipelines.
Currently exploring Houdini-based procedural workflows and TouchDesigner audiovisual systems to expand real-time worldbuilding and interactive visual experiences.
Passionate about bridging art and engineering through efficient production tools and expressive runtime systems.