TECHNICAL ARTIST / GAME PROGRAMMER

I build gameplay systems, tools, and interactive prototypes. This site showcases selected game programming projects and experiments.

Featured Projects (04)

Game programming · Technical art · Experiments

  1. 2026 / Individual project

    Procedural Forest Biome

    An L-system-based tree generator and PCG distribution for natural environment

    • procedural mesh generation
    • procedural distribution
    Explore project
  2. 2026 / Individual project

    FFT Terrain

    An Unreal Engine terrain system combining procedural material construction with reusable player-centred landscape tiles.

    Explore project
  3. 2026 / Individual project

    PCG British Neighbourhood

    A UE5 environment workflow that generates reusable building variants with one HDA, then instances the baked assets along roads or riverbanks with another.

    Explore project
  4. 2026 / Team project

    Dream Lens

    Dream Lens is a playable AI-driven VR documentary created at the 2026 Cambridge Reality Hackathon.

    Explore project

2026 Showreel