TECHNICAL ARTIST / GAME PROGRAMMER
I build gameplay systems, tools, and interactive prototypes. This site showcases selected game programming projects and experiments.
Featured Projects (04)
Game programming · Technical art · Experiments
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2026 / Individual project
Procedural Forest Biome
An L-system-based tree generator and PCG distribution for natural environment
Explore project -
2026 / Individual project
FFT Terrain
An Unreal Engine terrain system combining procedural material construction with reusable player-centred landscape tiles.
Explore project -
2026 / Individual project
PCG British Neighbourhood
A UE5 environment workflow that generates reusable building variants with one HDA, then instances the baked assets along roads or riverbanks with another.
Explore project -
2026 / Team project
Dream Lens
Dream Lens is a playable AI-driven VR documentary created at the 2026 Cambridge Reality Hackathon.
Explore project